Why does it seems like my main camera is projecting light when close to a wall?
I am sorry for the noob question, I am using unity since two weeks ago and I don't know how to solve this issue.
This is the correct lighting: 
This instead happens when I get close to a wall: 
 
                 
                schermata-2020-05-10-alle-000055.png 
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                schermata-2020-05-10-alle-000041.png 
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              Answer by Encurvet · May 11, 2020 at 03:47 PM
[SOLVED] I had to increase the distance of shadow near plane offset in Project Settings > Quality.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                