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Question by MisschienWelChristiaan · Jan 30, 2017 at 11:32 AM · load scene

Unload all scenes except one

So i have 10 scenes for example, 1 is GUI, 2nd is City, 3rd is forest, 4th is Castle, 5th is Lake etc.

I want to move from place to place but keep GUI loaded as it holds the connection script. The GUI is where it starts and the places are loaded like this : SceneManager.LoadSceneAsync ("EXAMPLE", LoadSceneMode.Additive); How can i do this?

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Answer by skauth · Oct 25, 2017 at 02:45 AM

 void UnloadAllScenesExcept(string sceneName) {
     int c = SceneManager.sceneCount;
     for (int i = 0; i < c; i++) {
         Scene scene = SceneManager.GetSceneAt (i);
         print (scene.name);
         if (scene.name != sceneName) {
             SceneManager.UnloadSceneAsync (scene);
         }
     }
 }

I do this at the Start() of GameManager, but with sceneName hardcoded to "Main", so that I can leave my scenes loaded in the editor instead of manually unloading before I hit play.

Sorry it's a late answer. Hopefully you already found your solution, and this helps someone else in the future.

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avatar image plapi · May 13, 2019 at 07:07 PM 1
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Hello, I am from the future and this helped, thanks ;)

avatar image Jinxology · Aug 01, 2020 at 07:54 PM 0
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Old post, but just found it and it worked like a champ for me. Thanks!

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