Multiplayer Camera Layer Issues
So I have two cameras, one for the scene, and one for the gun(to avoid object clipping).
My problem is that when more players join the game, I see their gun render before anything else as well. This is because the camera's culling masks are both set to "Gun".
How do I avoid this? What is the best method?
Answer by nasostsionas · Apr 09 at 09:03 AM
Did you found a solution for this? Because I have the same problem but I haven't found anything useful :-(
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