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Question by threefiregamez · Oct 29, 2020 at 06:13 AM · unity 5cameracamera follow

Jittery Camera Follow Lerp

Im using a camera follow for my third person character. The problem is I'm getting a little jitter here and there. Any help would be much appreciated...

 public class dg_simpleCamFollow : MonoBehaviour
 {
     public Transform target;
     [Range(1f,40f)] public float laziness = 11f;
     public bool lookAtTarget = true;
     public bool takeOffsetFromInitialPos = true;
     public Vector3 generalOffset;
     Vector3 whereCameraShouldBe;
     bool warningAlreadyShown = false;
   
 
 
     private void Start() {
         if (takeOffsetFromInitialPos && target != null) generalOffset = transform.position - target.position;
     }
 
     void FixedUpdate()
     {
         if (target != null) {
             whereCameraShouldBe = target.position + generalOffset;
             transform.position = Vector3.Lerp(transform.position, whereCameraShouldBe, 1 / laziness);
 
             if (lookAtTarget) transform.LookAt(target);
         } else {
             if (!warningAlreadyShown) {
                 Debug.Log("Warning: You should specify a target in the simpleCamFollow script.", gameObject);
                 warningAlreadyShown = true;
             }
         }
     }
 }
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