- Home /
Confused on importing animated model from Blender
I put together a basic model and some basic animations for the goal of importing them into Unity and messing around. I've run into some problems but no big deal that's how you learn:
I created my own IK rig for animating the model. The model intentionally doesn't have hands or feet but I notice that feet and hand bones are required for a Mecanim rig. Does that mean I have to add feet and hand bones to my rig even though the model doesn't have those body parts?
Watching Unity's own Mecanim tutorial, the test model doesn't have any animations associated with it. But my model does as I just dropped my entire Blender file into my Unity assets. Is it better to create the rigged model separate from the animations and also import them separately?
Also, if it is best to import rigs and animations separately, how do I save animations in Blender and import them into Unity separate from a rig or model?
Your answer
Follow this Question
Related Questions
Cinema 4d files - animations in separate files 0 Answers
Why is a rigged .fbx character not showing up in the import 'Animations' tab? 1 Answer
What happens to Blender IK bones in Mecanim? 2 Answers
Mecanim: Importing raw rigs with no mesh and only animation data? 0 Answers
Weird issue with Blender animation running riot in Unity 2 Answers