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Question by Dave123456789 · Jan 28, 2017 at 04:28 AM · objectspositioning

Question about positioning multiple objects

Hey everyone, just starting with unity again and I have an object i made on blender. When I try to position several of these with a for loop using their transform.position I get ridiculous placements. Example:

 for (int i = 0; i < numOfObjects; i++){
   prefab = instantiate the prefab.
   prefab.transform.position = new Vector3(i * prefab.transform.scale.x, 0, 0);
 }

This causes the prefabs to get spread out really far instead of side by side like. Is there another solution I can use to solve the problem?

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