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Question by jacob10012004 · Jan 27, 2017 at 10:19 PM · rotationmovement

Get player to look in movement direction?

Hello. I am trying to get my player to look in the direction of it's movement. I have searched this up and I cannot find it anywhere. Here is the code for the movement :

 if(Input.GetKey("w")) {
         transform.Translate(Vector3.forward * speed * Time.deltaTime);
     }
 
     if(Input.GetKey("s")) {
         transform.Translate(Vector3.back * speed * Time.deltaTime);
     }
 
     if(Input.GetKey("a")) {
         transform.Translate(Vector3(-speed * Time.deltaTime,0,0));
     }
 
     if(Input.GetKey("d")) {
         transform.Translate(Vector3(speed * Time.deltaTime,0,0));
     }

Thanks!

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avatar image Mergster · Jan 27, 2017 at 10:51 PM 0
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 //this might help?
 //Put A Character Controller on this component. You will find it in Phisics
     public float speed = 6.0F;
     private Vector3 moveDirection = Vector3.zero;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         CharacterController controller = GetComponent<CharacterController>();
         moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
         moveDirection = transform.TransformDirection(moveDirection);
         controller.$$anonymous$$ove(moveDirection * speed * Time.deltaTime);
     }

avatar image jacob10012004 · Jan 28, 2017 at 05:14 PM 0
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No, it didn't work...

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