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Question by keefus · Nov 24, 2010 at 10:30 AM · charactercontrollermouselookfirst-person-controller

Mouse look on right click

Hi I'm trying to add the functionality to operate mouse look only when the right mouse button is held down. I understand I have to wrap the update function in this code

if(Input.GetButton ("Fire1")){
//Current code goes here...

}

however I can't seem to get it to work. Would it be possible for someone to show me exactly how to implement the above code into the mouselook script.

Thanks

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Answer by Maarten · Nov 24, 2010 at 10:36 AM

Change the Update method of MouseLook.cs to the following:

void Update () { if (Input.GetButton("Fire1")) { if (axes == RotationAxes.MouseXAndY) { float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;

         rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
         rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);

         transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
     }
     else if (axes == RotationAxes.MouseX)
     {
         transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
     }
     else
     {
         rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
         rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);

         transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
     }
 }

}

Instead of using Input.GetButton("Fire1"), you can use Input.GetMouseButton(1), which represents the right mouse button.

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avatar image keefus · Nov 24, 2010 at 10:43 AM 0
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Excellent, that works perfectly. I'm still not sure what I was doing wrong, I think I'm struggling with placement of { }.

Anyway, Thanks for the great help.

avatar image sogibjr · Jul 30, 2011 at 02:51 AM 0
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Thx much appreciated

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Answer by manuelv · Sep 12, 2012 at 09:53 PM

perfect !

thank a lot for your wisdom

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