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Mouse movement swings character around in circles
For whatever reason, as my first person controller moves around the world space, the y axis pivot point constantly changes randomly. So, when I move the mouse left or right, instead of my character turning in place to look around, it looks like my character is swinging around in a circle. It's a game-breaking, immersion-breaking glitch. It happens inexplicably, and sometimes the pivot point is in front of my character, off to the side, or behind. I'm not exactly sure whether the character controller or mouse look is to blame.
I did check my input settings to make sure nothing was causing an issue there, and I've tweaked my mouse look and character controller settings to no avail. This seems like a unity bug, but I'm amazed that no one else seems to have experienced this. Anyone have any ideas?
Answer by TheOneFreeMan · Aug 10, 2015 at 04:37 AM
Turns out the problem was caused by me placing my animated character as a child of the first person controller prefab. I simply had to add the first person controller component to my animated character instead.
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