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Question by $$anonymous$$ · Jan 02, 2017 at 08:25 AM · physics3dbouncefloatingballoon

How do I get an object to behave like a balloon?

I'm trying to create an object that will behave like a balloon. Looking specifically for it to fall slowly to the ground and bounce around when it hits the ground. Right now I'm using a sphere with rigid body and sphere collider, and the sphere collider has a physics object that gives it bounce. The only problem is that if I increase the drag for the balloon to move slowly, there is no bounce when the balloon hits the ground. Attached are the properties of my objects.

ball-properties.png (38.8 kB)
ball-properties2.png (8.0 kB)
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