Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by aceX · Jun 29, 2015 at 04:30 PM · aipathfindingwaypointastar

Sidescroller AI/Pathfinding/Flags/Waypoints

I'll start off by saying I've never done complex A* and the little I've done's in NetLogo (yep).

Currently working on a wee 2D Sidescroller game and I need my NPCs to "aggro" the player (taken care off), target the player with avoidable projectiles (also taken care off) and chase after the player traversing complicated terrain (platforms, stairs, pits).

On to the point:

Any suggestions on what I could use to get my NPCs to follow the player (I'm assuming waypoints and flags) accurately and any suggestions on a source where I can read up a bit more regarding the subject. Assuming waypoints, how do I find the closest waypoint to the player (assuming I know the player's position) without checking every individual waypoint (Only keep waypoints in screen space enabled maybe?).

Thanks for any advice coming forth :).

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sansol · Jun 29, 2015 at 06:23 PM 1
Share

hi, sorry if i'm going out of the point a little, but have you checked navmesh-es?

https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/navmeshes https://unity3d.com/learn/tutorials/modules/beginner/navigation/navmesh-agent

i haven't used them, so i can't recommend it or not, but that might be doing the trick for you and avoid some work.

hope it helps.

avatar image SirBoboHobo · Jun 29, 2015 at 07:13 PM 1
Share

You should take a look at Vector3.Distance to find the closest waypoint to the player. And about chasing the player use navmesh, there's a great tutorial in the Learn section, Survival Shooter They use it there, cool tutorial try and watch

avatar image aceX · Jun 30, 2015 at 01:06 PM 0
Share

Alright boys I just got back from work, I'll make sure I take a look at the suggested stuff :P

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[Arongranberg A * Pathfinding Project] How to move units without overlaping of them? 1 Answer

Can i use A* pathfinding on planes? 1 Answer

Help with a simple AI 2 Answers

A* pathfinding - how to put penalty below a character 0 Answers

Move RigidBody with translate 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges