Question by
Bamboy · Sep 26, 2018 at 10:12 AM ·
networkingmultiplayerservicematchmaking
What determines a uNet CCU slot being occupied?
I'm upgrading one of my old legacy networking projects over to uNet. In the legacy system, it's basically peer to peer, with one player being non-authoritative server, but I use the matchmaking service so players can find each other.
I'm getting confused because the unity services dashboard site says that 'UNet Config' and 'UNet Live Mode' are both deprecated.
But unity also says that there is a limit of 20 CCUs. What determines if a player is using a CCU slot? For me would that be a limit of 20 games shown on the matchmaking list?
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