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Question by Bill Blakesley · Mar 02, 2011 at 05:27 PM · cameraguilerpmultiplepositions

nodal camera positions

I've gone through the existing questions, but have not found what I'm looking for. I'm working on an interactive application that has several camera positions. I want to animate the camera from position to position using buttons in the onscreen gui. The number of camera positions may change. Any help would be much appreciated.

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Answer by yoyo · Mar 03, 2011 at 05:46 AM

You should be able to put multiple cameras in your scene and then use Camera.main.CopyFrom(myCustomCamera). Create multiple custom cameras and then associate each one with a different button.

I'm not 100% sure about using multiple cameras in the scene. I did something similar to what you want by creating a custom class to store the camera settings I was interested in, creating a list of instances of my custom class, and then copying the settings to the main camera to switch cameras.

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