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Camera perspective of size is off when object is in center of screen
So its not a huge deal and i've actually noticed the same problem in Unturned
but anyway, the camera seems to change the size of an object depending on how close to the center of the screen it is.
(example: in the center of the screen an object might be 1 meter large but on the edge of the screen its 2.5 meters large)
It would be nice if i could fix this, and i have attached an image of whats going on if that might help.
Answer by Daemonhahn · Nov 09, 2017 at 12:13 PM
This is the way a perspective transformation of a view projection is done, it sounds like you want orthographic camera mode if you don't want the concept of size to change with perspective.
EDIT: that's also how perspective in general works. Your eyes do the same thing, go stand on a long straight road and look at it in the distance. Get someone to cross it in the distance while staring at them, their size will seem to change as the approach the centre (convergence point).
This is what you want if you add perspective as otherwise there is no depth perception, if not then turn on orthographic and perspective will not affect perceived size of objects.