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Question by NerdRageStudios · Jan 26, 2017 at 03:02 AM · editoreditor-scriptingeditorscript

Automatically parenting a gameobject when placed in the scene

Hi, is there a way to automatically parent an prefab when you place it into the scene? I am level building and its a pain to move every item from the root to the correct parent object.

I assume that its easily done in using a simple transform.parent in an editor script, but I dont know if there is some method that runs when the object is created, rather than everytime it is selected.

Is there some kind of method I can use when the object is placed in the scene?

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Answer by Thomas-Hawk · Jan 26, 2017 at 03:04 AM

Do you mean, upon instantiation? Or when you drag it into the scene? To parent a gameobject when dragging it into a scene, drag it onto the name in the hierarchy or the object in the scene view. To parent a gameobject when instantiated by a script on runtime, Instantiate takes a parameter for that. https://docs.unity3d.com/ScriptReference/Object.Instantiate.html

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Answer by NerdRageStudios · Jan 26, 2017 at 03:14 AM

Sorry, I meant on dragging into the scene. I can drag them manually, but my level structures are deep and complex, so thats not possible.

for now, this is the solution I have come up with, but if there is a better way, please let me know!

I just attach this script to the prefab: using UnityEngine; using System.Collections;

 [ExecuteInEditMode]
 public class EditorAutoPlacement : MonoBehaviour {
 
     public string parentName;
     [HideInInspector]
     public bool alreadyPlaced = false;
 
     void Awake()
     {
         if (Application.isEditor && !alreadyPlaced)
         {
             transform.parent = GameObject.Find(parentName).transform;
             alreadyPlaced = true;
         }
     }
 }
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