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Weird shader dark spots when using normal maps
So, I've been trying to get tf2 characters into unity, and so far the shaders I've found work really well. However, if I point lights at the models, they get wierd dark blotches when I use normal maps
vs with no normal maps
The shader code itself is apparently a bit outdated, and can be found here: http://leodomingues.com/2016/05/team-fortress-2-toon-shader-in-unity/
unity-2017-01-24-06-44-04.png
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unity-2017-01-24-07-57-05.png
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