Question by
$$anonymous$$ · Mar 01, 2016 at 08:38 AM ·
networkingmultiplayermultiplayer networking
Calling NetworkManager.ServerChangeScene() Destroys Player
When using NetworkManager.ServerChangeScene() to switch from stage 1 to stage 2, the player gets destroyed. There are no errors and the scene does change successfully.
What could the issue be?
Here is my code:
[ServerCallback]
public void LoadOnline (string sceneName) {
NetworkManager.singleton.ServerChangeScene (sceneName);
}
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