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Why did all the gameobject meshes in my scene automatically combine to form combined mesh ?
Why did all the gameobject meshes in my scene automatically combine to form combined mesh ?
Because of this combined mesh I am unable to resize or change position of my gameobjects ?
Why would unity do this without any warning ? And there is no documentation regarding this whatsoever !!
Can someone kindly help me please ? @KelsoMRK
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Answer by tanoshimi · Jan 25, 2017 at 06:29 PM
That's static batching. You can disable it in Edit -> Project Settings -> Player, or to disable it on particular items just untick the static checkbox in the inspector.