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Question by
Rapcyss · Jun 13, 2017 at 09:11 AM ·
rigidbody2dcollider2draycasting
Edge colliders not moving with the attached object
I've recently updated from 5.4 to 5.5 and this is the major problem I have to deal with as a result of the port. I have four edge colliders on an object, the editor window shows the colliders in the correct position as I rotate the object but the ray-casting system either doesn't collide or collides with the default position at transform zero. Attaching a box collider to the object fixes the problem instantly but edge colliders are much more convenient for my project. Is this a bug or is it just user error?
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