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Question by jarratt51 · Mar 29, 2019 at 05:55 PM · rotationscripting problemquaternion

Rotation script isn't working

Its a simple script I dont know where I'm going wrong I should know better

I'm trying to match one objects rotation with another. The script retrieves the rotation of the ship, which I have specified in the inspector and applies it to the object the script is applied to. No matter what I try, Ballrot always returns (0,0,0) no matter the rotation of the ship.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class HorizonScript : MonoBehaviour
 {
     private Quaternion BallRot;
     public Transform ParentShip;
 
     private void HorizonRot()
     {
         ParentShip = GetComponent<Transform>();
         BallRot = ParentShip.transform.rotation;
         Debug.Log(BallRot);
 
         this.transform.rotation = BallRot;
     }
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         HorizonRot();
     }
 }
 

im stumped cheers

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Answer by dan_wipf · Mar 29, 2019 at 06:09 PM

well, you acually pass the transform’s rotation to its transform rotation.. if you want to use the parents rotation simply use this code:

 transform.rotation = transform.parent.rotation;
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avatar image jarratt51 · Mar 29, 2019 at 06:12 PM 0
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The Parent ship isn't actually a parent of the ball, the ball is separate and is projected onto the UI cheers

avatar image dan_wipf · Mar 29, 2019 at 07:38 PM 0
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well you override the transform you’ve selected in the inspector. so decide which way you want to go..


A; don’t call getcomponent, which is anyway unecessary just use transform and select the transform parentShip in inspector


B: dont make parentShip public and find the component in the start method => for example

 parentShip = transform.Find(“NameOfTransform”);
avatar image jarratt51 · Mar 29, 2019 at 08:46 PM 0
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sweet thanks

avatar image dan_wipf jarratt51 · Mar 29, 2019 at 09:44 PM 0
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if it’s correct answered please accecpt the answer as right ;)

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