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How does webplayer cache works?
Can someone give more detail how webplayer cache works:
Let's say I build streamed webplayer. A user is playing my game, half of it downloads while he is in it and then he closes the game. What will happen when he will load the game next time? Will it start download from the start or from where it left last time?
Let's say I build streamed webplayer. My game is over 50MB, thus it can not fit in webplayer cache. How it will work in this case? Does it cache anything in such case? If yes, then which levels?
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