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Question by exzizt · Aug 11, 2018 at 08:00 AM · c#camera2dpixel artthermal

The New 2D Pixel Perfect Camera Package "Stretch Fill" Causes Major Lag

It's simple: the new experimental 2D package 2D Pixel Perfect causes major lag when the "Stretch Fill" attribute is selected. It only adds two extra draw calls (I believe so) when enabled. For some reason, these two extra draw calls cause my Android device to start thermal throttling only after about 30 seconds of gameplay. With "Stretch Fill" disabled, my game can play for what seems to be forever with no thermal throttling issues whatsoever.

Thoughts?

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