Artifacts at object's edges
Hello!
I want to build map from 3d tiles, but I have problems with eliminating artifacts which occured at edges.
Each object is cube with scale (1,1,1). (Ehh... thanks to floating point precision)
I tried:
turn off anty aliasing (it works, but my map looks horrible then)
resize object to x,y,z = 1.001 (it makes two artifacts instead of two :D )
reorganize light and shaders/materials
Second problem: I have similar issue (more visible, black horizontal lines) when moving my camera throught axes.
artifacts.png
(216.5 kB)
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612123552im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Weird artifacting when drop in PNG 1 Answer
Rotate a non animated bone while hit. 0 Answers
How to import models to Unity? 1 Answer