Invisible faces on imported blender model
I am importing a model I created in Blender and some faces are invisible in Unity:
I know it looks like a normals problem but they seem correct in Blender:
I also tried with the "recalculate" option in Unity and I still get the same results. I also tried removing materials and same thing.
I am running out of ideas... Any help?
Answer by CDBiddulph · Jan 24, 2017 at 02:36 AM
It looks to me like the problem only occurs on one side of the model, and the model is mirrored on each side? Maybe you could try deleting the defective faces in Blender, mirroring the model again, and then exporting that model to Unity. That's what I would do, anyway.
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