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Changing tiling origin for tiled UI image
When tiling an UI image, it always starts from the bottom left and the image gets tiled from there. Is there any way to change this, so the tiling starts on the top or right?
I have tried mirroring the y axis or rotating by 180 degrees, and it indeed makes the tiling towards the opposite direction, but it screws with the anchoring and resizing so it's no good.
Answer by PolymorphicGames · Jan 12, 2021 at 08:50 PM
You can put the image component on a child and set it to stretch on x and y. Then if you rotate it, you should be okay.
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