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Question by reissgrant · Aug 31, 2010 at 12:50 AM · verticesvertex

drawing vertices

I'm drawing vertices in the editor as gizmo spheres however the positions are always stationary, never moving when I adjust the position or scale of the object it's attached to. Is there something I'm missing?

void OnDrawGizmosSelected () {

 MeshFilter selectedMeshFilter = (MeshFilter)gameObject.GetComponent("MeshFilter");
 Mesh mesh = selectedMeshFilter.mesh;
 Vector3[] vertices  = mesh.vertices;
 Color[] colors = new Color[vertices.Length];

 for (var i = 0  ; i < vertices.Length   ;   i++){

     Gizmos.DrawSphere (vertices[i], vertexSize);

 }
     mesh.vertices = vertices;
     mesh.RecalculateBounds();

}

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Answer by Jessy · Aug 31, 2010 at 01:27 AM

Yes. The Transform component equates to a matrix that gets applied to vertex data. Changing values in the Transform will not update the vertices array of a mesh, nor would you want it to. Instead, use Matrix4x4.TRS, with the values from the Transform, and apply that to the vertices array that you get.

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avatar image reissgrant · Aug 31, 2010 at 01:32 AM 0
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Thanks, this makes sense.

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