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Vertex Compression ?
Unity 5.2 introduced vertex compression, but I haven't been able to find much detail around what that really means. Can anyone describe the pro's and con's of compressing types of vertices ?
Answer by FortisVenaliter · Jan 27, 2016 at 08:16 PM
Pro: It takes less space to store.
Con: It takes more time to load.
Pretty much the same as most compression schemes.
thanks Fortis. takes more time when ? during level load ? or when a mesh is sent to GPU ? is the space saved just disk-space, or is it also memory ?
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