Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Crucible1 · Jan 11, 2016 at 05:14 PM · c#terrainnot-workingorigin

Player defies gravity and constantly returns to origin point.

I realise that gravity questions are often asked, but I can't seem to find an answer that fits my problem.

What I have created is really simple - I have my first person perspective (attached to a capsule), a terrain and a boat.

Now when the game starts, the boat falls down to meet the terrain, but my player actually moves up so that it returns to the origin point and then is quite happy to move around in the air.

For my FPS I am using the coding provided in Joseph Hockings book 'Unity in Action: Covers Unity 5.0' :

using UnityEngine; using System.Collections;

[RequireComponent(typeof(CharacterController))] [AddComponentMenu("Control Script/FPS Input")] [RequireComponent(typeof(AudioSource))]

public class FPSInput : MonoBehaviour { public float speed = 6.0f; public float gravity = -9.8f;

 private CharacterController _charController;

 void Start()
 {
     _charController = GetComponent<CharacterController>();
 }

 void Update()
 {
         float deltaX = Input.GetAxis("Horizontal") * speed;
         float deltaZ = Input.GetAxis("Vertical") * speed;
         Vector3 movement = new Vector3(deltaX, 0, deltaZ);
         movement = Vector3.ClampMagnitude(movement, speed);

         movement.y = gravity;

         movement *= Time.deltaTime;
         movement = transform.TransformDirection(movement);
         _charController.Move(movement);
     }
 }

So not only is my FPS not falling but he refuses to leave the origin line! Any help would be really appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

56 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to destroy Terrain-Tree-Collider? 3 Answers

Restrict public field to powers of 2? 1 Answer

i have a red error when i create c# script 0 Answers

Destroying 2D terrain at runtime 0 Answers

Move only if mouse click the Terrain 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges