Post Processing Volume Override list is empty
Hi, I'm trying to create a bloom effect with post processing in my unity game. I carried out the following steps while following a unity tutorial: 1. Created empty object 2. Added a "Volume" component to the empty with "Local" mode 3. Added a box collider to the same object 4. Created a new Profile in the "Volume" component Then I click on "Add Override" button but the drop down list is completely empty and searching the list doesn't show anything either. What am I doing wrong? I'm using Unity 2020.0 but I am open to going down a few versions if that can fix the problem. Thanks in advance for your time and help.
Your answer
![](https://koobas.hobune.stream/wayback/20220613004948im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Help with the new unified Post-Processing stack (specifically Color Grading) 0 Answers
Post Processing Error 0 Answers
HDRP post processing not working in own scene! (2019.3b) 1 Answer
Bloom doesn't work at one layer 0 Answers
how would i make a postprocess effect not apply to a certain object in 2D? 0 Answers