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Question by Ralgarog · Jan 22, 2017 at 01:37 AM · editornetworkingspawnstandalone

Inconsistent spawning between editor and build client

I have a very frustrating issue where games hosted from the editor have different behavior than games hosted from the client.

For example I have a syncvar hook set up for on name changed:

     public void OnNameChanged(string value) {
         playerName = value;
         gameObject.name = value;
         nameMesh.text = value;
     }

When I host a game via the editor and connect from a standalone client, the NameMesh is updated on all clients (including on the unity editor).

When I host a game via the standalone client, the NameMesh information is only updated on the stand alone client. I've tried instantiation and I get the exact same behavior.

The most annoying thing is when i use the inspector to view the game objects, the playerName variable which is being used is set to their expected values.

I am using Unity 5.5

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Answer by Ralgarog · Jan 22, 2017 at 03:58 AM

I am not sure why the spawning was so inconsistant but my issue is that I was using syncvar hooks without setting the initial state in OnStartClient();

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