- Home /
 
 
               Question by 
               Radical_boy · Jul 12, 2021 at 12:43 PM · 
                movement3dplayercontrol  
              
 
              Player Control Script Makes Movement Buggy?
So i made a script to control my Sphere Player but whenever it is in action, the Player becomes slow and barely moves at all
 void Update()
     {
         if (Input.GetMouseButton(0))
         {
             if (Player.transform.position.x < 0)
                 return;
             if (Player.transform.position.x > 20)
                 return;
             if (PlayerPrefs.GetInt("X") == 1)
                 return;
 
             d = Input.mousePosition.x;
 
             o = ((20 * d) / Screen.width);
             Player.transform.position = Vector3.Lerp(Player.transform.position, new Vector3(o, Player.transform.position.y, Player.transform.position.z), Mathf.SmoothStep(0f, 1f, 0.2f));
 
         }
     }
 
               I don't know whats wrong with it, Can anybody help?
               Comment
              
 
               
              Answer by veyseler · Jul 12, 2021 at 03:16 PM
I am not %100 sure but Input.mousePosition is a pixel point meaning that it is a point in the screen space. Try to use this method accordingly Screen To World Point.
Your answer