Question by 
               LeGrandeHeidi · Mar 10, 2017 at 07:05 AM · 
                unity 5raycastvector3hit  
              
 
              RaycastHit.normal and Vector3.reflect problem
So i'm having an issue with a simple project of mine. I want to reflect a ray (Linerenderer) with a "mirror". when I'm using hit.normal the "light" is not reflected correctly. It's is really driving me crazy at the moment.
heres a simple screenshot and my code: 
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Beam : MonoBehaviour
 {
     private LineRenderer lr;
 
     void Start()
     {
         lr = GetComponent<LineRenderer>();
 
     }
 
 
     void Update()
     {
 
         RaycastHit hit;
 
         if (Physics.Raycast(transform.position, Vector3.forward, out hit, Mathf.Infinity))
         {
             lr.SetPosition(0, transform.position);
             lr.SetPosition(1, hit.point);
 
             if (hit.collider)
             {
              
                 Vector3 pos = Vector3.Reflect(hit.point - this.transform.position, hit.normal);
                 lr.SetPosition(2, pos);
             }
 
         }
         else
         {
             lr.SetPosition(2, new Vector3(0, 0, 2000));
         }
 
 
 
     }
 }
 
 
                 
                mirrorissue.png 
                (211.7 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                