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Question by pauld1988 · Jun 09, 2011 at 08:12 PM · animationframerateaim

mouse to control animation

hi everyone I've got a little problem with controlling the animation with the mouse frame by frame

for example

i have two animation with 30 frames

the mouse set to 0 on axis's when the mouse moves to up +1 it starting the animation all the way up to +366 on axis

up+1 axis play on frame 1 up+366 axis play on frame 30

so when u move the mouse up the mouse is controlling what frame to be on if im half way up to the highest axis point then i only want to be half way on the animation

aiming up or down animation or left or right to dodge something

plz help

thanks in advance

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Answer by Antony-Blackett · Jun 09, 2011 at 08:30 PM

C# script

     void Start()
     {
          // First set both animations layer value to something different to each other. This allows you to play them both at the same time.
 
         animation["aim"].layer = 1;
         animation["dodge"].layer = 2;
 
         // Second set both their speed to 0.
 
         animation["aim"].speed = 0;
         animation["dodge"].speed = 0;
 
         // Thirdly play both the animations
 
         animation.Play("aim");
         animation.Play("dodge");
     }
 
     // Use the mouse input to set the normalized time of the animations to what you want. Something like this.
 
     public float maxMouse = 366;
     void Update()
         {
         float newTimeAim = Mathf.Min(maxMouse, Mathf.Max(0, Input.mousePosition.y)) / maxMouse;
         float newTimDodge = Mathf.Min(maxMouse, Mathf.Max(0, Input.mousePosition.x)) / maxMouse;
     
         animation["aim"].normalizedTime = newTimeAim ;
         animation["dodge"].normalizedTime = newTimDodge ;
     }
 
 And a javascript version.
 
 function Start()
 {
      // First set both animations layer value to something different to each other. This allows you to play them both at the same time.
     animation["aim"].layer = 1;
     animation["dodge"].layer = 2;

     // Second set both their speed to 0.
     animation["aim"].speed = 0;
     animation["dodge"].speed = 0;
 
     // Thirdly play both the animations
     animation.Play("aim");
     animation.Play("dodge");
 }
 
 // Use the mouse input to set the normalized time of the animations to what you want. Something like this.
 
 var maxMouse : float = 366;
 function Update()
 {
     var newTimeAim : float = Mathf.Min(maxMouse, Mathf.Max(0, Input.mousePosition.y)) / maxMouse;
     var newTimDodge : float = Mathf.Min(maxMouse, Mathf.Max(0, Input.mousePosition.x)) / maxMouse;
 
     animation["aim"].normalizedTime = newTimeAim ;
     animation["dodge"].normalizedTime = newTimDodge ;
 }

Note that I haven't tested these... good luck!

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avatar image pauld1988 · Jun 09, 2011 at 08:53 PM 0
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hi thanks for the quick reply im getting this error i fix other errors

Assets/test.js(8,28): BCE0044: expecting :, found '='.

avatar image Antony-Blackett · Jun 09, 2011 at 08:59 PM 0
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This script is C# that's why. I'll add a javascript version to my answer.

avatar image pauld1988 · Jun 09, 2011 at 09:16 PM 0
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im still getting error but thanks for the help

avatar image Antony-Blackett · Jun 09, 2011 at 09:31 PM 0
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sorry, my javascript is rusty. Fixed it and edited my answer.

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