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Question by Loui_Studios · Jan 21, 2017 at 02:44 PM · apiopenglexecutablelauncher

Switching Graphics API Through a Launcher

I have a custom launcher for my game that lets the user set resolution, input, graphics settings, etc. I also want to let the user choose what graphics API to run the game with before starting it up.

I know that you are able to force OpenGL through the -force-opengl command.

alt text

I was wondering what other commands there are and if I just import all graphics APIs I can let my custom launcher run the game's executable with that command and it would work?

If so, is this the best way to do things? I've heard that this can affect the game's stability -so are there better ways to achieve this?

Thanks for the clarification!

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