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Question by Funlamb · Dec 22, 2017 at 07:41 AM · bulletsobject poolfire rate

Why aren't all my barrels firing at the same time?

Right now I have two barrels on my ship. I want both barrels to fire at the same time.

The first thing I do is find the Gun.cs in my PlayerController.cs:

 void Start()
 {
     gun = transform.GetComponent<Gun>();
 }

In the Gun.cs I find all the barrels recursively. Then if the player is shooting through the PlayerController.cs I fire the gun's barrels:

 public void FireProjectile()
 {
     if (currentFireTime < 0.0f)
     {
         foreach (var barrel in barrels)
         {
             {
                 GameObject bullet = objectToShootPool.getPooledObject();
                 if (bullet)
                 {
                     bullet.transform.position = barrel.transform.position;
                     bullet.transform.rotation = barrel.transform.rotation;
                     bullet.SetActive(true);
                 }
             }
             currentFireTime = fireRatePerSecond;
         }
     }
 }

I don't know where the problem is but the fire in a staggered pattern.

Here is a picture: alt text

fire-rate.jpg (29.5 kB)
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Answer by ScaniX · Dec 22, 2017 at 11:04 AM

Did you check the position of your barrel transforms in this rotation? Probably the parent has a weird nonconform scale and their position is off.

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avatar image Funlamb · Dec 22, 2017 at 03:42 PM 0
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@ScaniX you are right. I just thought it was all because of my code. Why don't you add that as the answer and I"ll give you the credit?

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