Assetbundles in Unity 5.x
Hey everybody!
I have a couple of questions about Unity 5.x and a project I'm working on, I would really appreciate it if you could help me out.
I'm developing an app for various mobile platforms like Android and iOS. With this application, it should be possible to view 3D houses on your mobile, these houses (in .FBX format) are approximately 7 to 10 MB per file. As there should be a total of 150 different houses in the application, it seemed useful to me to use assetbundles. So that specific spec homes are externally loaded into a base set-up scene when choosing, unfortunately I do not have a lot of experience with assetbundles.
Is it possible to have 150 different assetbundles with each one house (.FBX), and load these external on demand?
Is it possible to load assetbundle files (with an FTP server) to Android and iOS devices?
If this is possible, what is the best way to accomplish this?
I would really appreciate it if you could give me answers to these questions, thanks very much!
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