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Question by Okasama3 · Jan 21, 2017 at 06:52 AM · collisiontriggernot workingenter

OnTriggerEnter

Hey

I got a ball falling trough a Box, like the tutorial, did everything like the tutorial.. nothing happens

using System.Collections;

using UnityEngine;

public class IsRange : MonoBehaviour {

 void OnTriggerEnter(Collider col){

     Debug.Log ("Collision");} 

}

I have Rigid Body on both objects. I have the Is Trigger Checked on both Objects. Both Objects have the script attached.

Got no output from the script, no Log Message no nothing any idea?

I'm using Unity 3D 5.5.0f3.

Thanks in advance

part-2.jpg (168.9 kB)
part-1.jpg (171.8 kB)
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Answer by tanoshimi · Jan 21, 2017 at 07:12 AM

Your code snippet is called IsRange, yet your screenshots appear to show a component called IRange. Are you sure you've attached the right script?

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avatar image Okasama3 · Jan 21, 2017 at 12:29 PM 0
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It's a typo but thanks for cathing this little fellow, i'm going to change it. But it's the only script in the project so I dont think is from this one.

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Answer by opnsrc · Jan 21, 2017 at 09:16 AM

Try finding the trigger with a conditional statement

     public void OnTriggerEnter(Collider other)
     {
         if (other.tag == "Player")
             print("Player found");
     }

Set your cube as other and put this script onto sphere to differentiate.

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avatar image Okasama3 · Jan 21, 2017 at 12:31 PM 0
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Thanks I'll try it, i know i tried using a conditional statement with tag or name and it dis nothing. To be honest they were both trigger and both had rigids.

avatar image Okasama3 · Jan 21, 2017 at 02:41 PM 0
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Hey Thanks a lot i tagged the SPhere as player and changed the little Typo, AND IT WOR$$anonymous$$S <3 thanks guys u're awsome

avatar image aditya007 Okasama3 · Jan 23, 2017 at 04:41 AM 0
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If LPkster's answer solved your problem, then Accept it and close the question :)

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