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Question by Lapuka · Feb 22, 2018 at 12:57 PM · animationunity 52danimatoradvanced

Dynamic way to adjust animated sprite length

Hello, I'm making 2d animation of attack .. here is what I have in mind alt text

I have a creature with a tentacle/tendril and want to animate its movement (I'm using anima2d with mesh deform so I can get nice organic movement) problem I have is that I can't get my head around how to adjust it to match different position of target in run time.

Basically what I want is either stretch one part of it while keeping rest of it undeformed to reach further targets.

Conditions are:

  1. Distance between creature and target is changing

  2. I cannot move creature or target itself while doing it, only the tentacle

Any Ideas how I could go about it ?

Ideally I would like to set coordinates of target and have animation to adjust to it in run time .. but so far haven't found a way to do something like that.

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