Shader isn't getting applied correctly when loading bundled assets with materials in the editor
We currently have a series of meshes that have the materials applied to them before being assetbundled for use in our project, however when we procedurally load them into our editor scene the materials look incorrect and I notice the shader isn't correctly selected in the inspector->shader dropdown.
If I re-select the shader in the dropdown the material shows correctly.
I've seen lots of queries about things that work in the editor but not in the build but no help on this scenario.
We are currently using 5.6.0b6 and all the assets have been rebundled for compatability
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