Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by FadiLoutf · Aug 09, 2017 at 03:07 PM · assetbundleassetbundles

Assetbundle problem: it was not built with the right version

Hi ....

I'm trying to use assetbundle in Unity 5.5 , but I always get this error message .

"can't be loaded because it was not built with the right version or build target"

I use this code to create the assetbundle

 BuildPipeline.BuildAssetBundles("Assets/AssetBundles/CreatedBundles/Android", BuildAssetBundleOptions.None, BuildTarget.Android);

In android device, I use this code for downloading and importing the object that called "MODEL" from the assetbundle.

 void Start()
 {
      StartCoroutine(DownloadAndCache(URL));
 }
 
 IEnumerator DownloadAndCache (string Path)
 {
        using (WWW www = WWW.LoadFromCacheOrDownload(Path, 0))
        {
            yield return www;
            AssetBundle loadedAssetBundle = www.assetBundle;
 
            //AssetBundleRequest request = loadedAssetBundle.LoadAssetAsync(ObjectNameToLoad, typeof(GameObject));
            //GameObject gameObject = Instantiate(request.asset) as GameObject;
 
            GameObject gameObject = GameObject.Instantiate(loadedAssetBundle.LoadAsset(ObjectNameToLoad) as GameObject);
 
            Model = gameObject.transform;
            Model.parent = transform;
            Model.position = new Vector3(0, -2.0f, 0);
            Model.localScale = new Vector3(2.5f, 2.5f, 2.5f);
            Model.localEulerAngles = new Vector3(0, 180, 0);
 
            loadedAssetBundle.Unload(false);
        }
 }

Where's the problem ?

Notes :

  • in Editor working fine

  • in old versions of unity, this code was working fine.

Thank you ...

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

72 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

AssetBundles - depend on asset already included in executable 0 Answers

AssetBundle - Broken link between Scene and Assets 0 Answers

Loading different bundles give me a null exception 0 Answers

Exception when building asset bundle with variant using build map 0 Answers

Addressable Assets Cache 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges