Coroutine not working on android build
I am using coroutines in my game as I like to take advantage of the "waitforseconds" feature and in the editor it worked perfectly however when I built and ran the game on my mobile device the coroutines are not working, does anyone know why this is happening and if there is a way to fix it?
Thanks!
same problem, it really sucks...it works perfectly on editor but not on android device
Actually it doesn't even work in a Windows build. Lesson for me: avoid coroutines at all cost
Answer by adriono · Mar 24, 2017 at 11:22 AM
I recommend More Effective Coroutines:
https://www.assetstore.unity3d.com/en/#!/content/54975
This free asset using less memory and is faster than standard coroutines. I haven't any problem with it and it's very easy to use.