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Question by ngerbens · Dec 12, 2019 at 09:09 AM · physicsrigidbodyaddforcespeeddash

How to control the speed of AddForce (ForceMode.Impulse)?????

When I adjust the 'speed' of the AddForce, it actually adjusts the distance of how far my object dashes forward. If I increase the 'speed' (now called dashDistance) it just makes the object dash further. But the speed of the dash stays the same (it dashes almost in a blink), which is not realistic. How can I make my object dash in a 'slower' speed?

 private float dashDistance = 75;

         if (Input.GetKeyDown(KeyCode.X))
         {
             Vector3 camDirection = Camera.main.transform.forward; camDirection.y = 0.0f;
             rb.AddForce(camDirection * dashDistance, ForceMode.Impulse);
 
             transform.rotation = Quaternion.LookRotation(camDirection); 
         }

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Answer by Efendoe · Sep 29, 2020 at 10:59 AM

@ngerbens changing the mass of the object may slow it down. Had a similar issue,@ngerbens had this issue as well. I changed the mass of the object and the heavier it was the slower it went.

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