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Question by zachypin · Jun 14, 2011 at 09:10 PM · gameobjecttagfollow

GameObject follow Tagged Object

Hi,

So I currently have an object that stays in front of a tagged object based on the following code:

 target = GameObject.FindWithTag("Player").transform;
 transform.parent = target.transform;
 transform.localPosition = Vector3(0, 1, 2);

The problem is that I don't want the object to become a child of the tagged object. I'm not sure how to do this, I've tested a few methods, but to no avail.

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avatar image Chris D · Jun 14, 2011 at 09:25 PM 0
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just out of curiosity, why don't you want it to be parented?

avatar image zachypin · Jun 14, 2011 at 10:06 PM 0
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I want the object to be clickable and it seems that when I set up the object with the code from above it no longer reacts to the On$$anonymous$$ouseDown function

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Answer by Anxo · Jun 14, 2011 at 10:13 PM

 var objectToFollow : Transform;
 
 transform.position.x = objectToFollow.position.x;
 transform.position.y = objectToFollow.position.y+1;
 transform.position.z = objectToFollow.position.z+2;

but this will be a very harsh follow, you could smoothen that out with mathf.lerp

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avatar image zachypin · Jun 14, 2011 at 10:32 PM 0
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the problem with this is that the objectToFollow isn't in the hierarchy until play is pushed because the user gets to choose their avatar. So I can't put the objectToFollow in the necessary place in the inspector. I can't search for the tag of the object using "GameObject.FindWithTag("Player")" because I get an error saying:
"'position' is not a member of the 'UnityEngine.GameObject'."

avatar image Anxo · Jun 15, 2011 at 03:56 PM 0
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you just have to ad transform after it. when you use find with tag your looking for a game object. to access the transform thereof just use

objectToFollow = GameObject.FindWithTag("Player").transform;

avatar image zachypin · Jun 15, 2011 at 05:08 PM 0
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sweet it works.

How do I make it stay in front of my character though cause now I turn and it doesn't stay in front of me.

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