Strange Texture Distortion
Hello All, I'm having a bit of an issue in Unity, that I can't for the life of me figure out. I have a mesh I created for this project I'm working on. The UV's have been spaced and laid out properly in Maya, and textures are imported clean from Substance Painter. But when I place the texture on a model in Unity, there is a small section that is stretched for some reason. I've had a similar issue happen on another mesh in my project and I can't for the life of me figure out what the issue is. On the other mesh in question, the issue just appeared randomly, even though I hadn't edited that mesh in months.
I've tried applying the texture to the object in my unity file and the texture appears just fine. I am attaching images of the problem area, as well as my texture image with the UV wireframe laid over it. Help would be greatly appreciated! Thanks in advance!
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