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Question by scribbledoo · May 20, 2014 at 06:32 PM · iosinputtouchtouches

Why can't I press both my touch controls at the same time?

 foreach (Touch touch in Input.touches){
             if(leftBounds.Contains(touch.position)){
  
                 GameManager.left_touch_count ++;
             }
  
             if(rightBounds.Contains(touch.position)){
  
                 GameManager.right_touch_count ++;
             }
 }


So this works when I hold the left side of the screen, the left_touch_count goes up, but if I keep it held down then hold down the right side, the right_touch_count does not go up. Same thing vise versa.

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Answer by MD_Reptile · May 20, 2014 at 06:44 PM

http://unity3d.com/learn/tutorials/modules/beginner/platform-specific/multitouch-input

Check out that, and make sure you have MultiTouch flag enabled, I forget the exact syntax sorry.

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avatar image scribbledoo · May 20, 2014 at 10:13 PM 0
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   Touch[] myTouches = Input.touches;
 
         for(int i = 0; i < Input.touchCount; i++){
             if(leftBounds.Contains(myTouches[i].position)){
 
                 Game$$anonymous$$anager.left_count ++;


this still didnt work. same as my other code only 1 at a time works.

avatar image MD_Reptile · May 22, 2014 at 04:51 AM 0
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@scribbledoo

Try this ins$$anonymous$$d:

private Touch[] myTouches;

 void Start()
     {
         Input.multiTouchEnabled = true;
     }
 
     void Update()
     {
         myTouches = Input.touches;
 
         for (int i = 0; i < myTouches.Length; i++)
         {
             if(leftBounds.Contains(myTouches[i].position))
             {
                 Game$$anonymous$$anager.left_touch_count ++;
             }
             
             if(rightBounds.Contains(myTouches[i].position))
             {
                 Game$$anonymous$$anager.right_touch_count ++;
             }
         }
     }

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