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Question by Ejpj123 · Jun 29, 2017 at 03:52 AM · unity 5movement3drotatemove

How do I make a 3D character move and rotate (turn) the same direction they move? c#

Hi everyone, I am making a 3d game, and I am trying to make it move and rotate the same direction as it moves. And when the character rotates, I want a rotating animation to play. I would also like to use Q and E to rotate the camera. I really don't know how to do this. I'm new to making 3d games. (Just to let you know, I am not using the unity-made script. I am using a lego mini-figure as the character so thats part of the reason why I'm asking.)

Thank you for your help!

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avatar image yoHasse · Jun 29, 2017 at 08:29 AM 0
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Hi!

First of all, what kind of look are you trying to achieve? First person, 3rd person, 2D etc.?

"I am making a 3d game, and I am trying to make it move and rotate the same direction as it moves."

What is "it"? :) This is to let us better understand your question. Please be as specific as possible. Cheers!
avatar image Ejpj123 yoHasse · Jun 29, 2017 at 10:28 PM 0
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I am trying to make a 3d game that is 3rd person @yoHasse

avatar image toddisarockstar · Jun 29, 2017 at 05:08 PM 1
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generally people here don't write entire scripts for you. this is a place for answers. to move something forward you can do something like this inside the update function:

 float speed =5 * Time.deltaTime;
 transform.position=transform.position +transform.forward *speed;

to rotate a character you can do this:

 float speed = 10 * Time.deltaTime;
         transform.Rotate(0, speed, 0);


after you get this working, then I would ask about animations. That's a different question.

avatar image Jwizard93 · Jun 29, 2017 at 11:09 PM 0
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You can probably save yourself a lot of trouble by learning the Unity Player Prefab, and then just replacing the character model with your own.

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