Additive based material not rendering on some objects
Hi, on unity 2018.2.14f1: when I import a custom mesh (fbx, from 3ds max), additive material (built in shader) on it does not render, either in game view and scene view. Putting the same material on another object (simple box made in 3ds or built in unity meshes) works fine.
Is there a problem with my vertices ? import settings ? (I tried barely everything in 3ds export panel). Thx !
Edit: Problem appears to happen when the object exported from 3ds max is a boolean result (substract in my case). Still searching.
Edit: Fixing the problem by using "ProBoolean" instead of "Boolean" in the "Compound Object" menu. Still not understanding what's causing this issue.
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