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Question by oliver344 · Aug 02, 2011 at 01:25 PM · scenefpsiphoneperformanceloadlevel

Other scenes influencing performance ?

Hi,

i am kind of confused about my performance of my game on iphone. It has solid 30 fps, when i am testing the game scene. But when i add all scenes, mainly the one with high scores where i use some WWW to send and get scores it drops framerate to like 23/24 fps in game scene. Only connection between those scenes is playerPrefs variable storing the score in game scene and sending score in the score scene.

I am realy confused about this as i thought other scenes should not influence performance of other scenes.

Thanks for any help.

Luke

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Answer by biohazard · Aug 02, 2011 at 02:19 PM

Existant but unloaded scenes only affect the storage space of your device but not it's memory, your bottleneck should be elsewhere.

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remember to mark this as accepted and give it a thumb up if it helped you

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Answer by Paulius-Liekis · Aug 02, 2011 at 02:26 PM

This doesn't sound right. Maybe you start some long running processes in one of your "extra" scenes? Initialize some static variables that affect other scene?

The only thing I could think of is that if your scenes are huge and somehow they use up all memory then other scenes perform worse because of lack of the memory.

Otherwise I would try to find the problem on your side.

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