Blending two textures together at specified coordinates
Hi.
I've got two textures - one unwrapped texture of a person's head without facial features and another texture with said features that's supplied at runtime. What I need to happen is for the second texture to get blended with the first at the right spot, get resized and/or cut to the proper dimensions and get its edges feathered, so the seam isn't so glaringly obvious.
I understand how to blend two textures using a shader, but I'm not sure where to even begin with the rest of the functionality. Any and all help will be greatly appreaciated, thank you.
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