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Question by FestusVG · Aug 24, 2017 at 01:59 PM · unity 5texturesblending

Blending two textures together at specified coordinates

Hi.

I've got two textures - one unwrapped texture of a person's head without facial features and another texture with said features that's supplied at runtime. What I need to happen is for the second texture to get blended with the first at the right spot, get resized and/or cut to the proper dimensions and get its edges feathered, so the seam isn't so glaringly obvious.

I understand how to blend two textures using a shader, but I'm not sure where to even begin with the rest of the functionality. Any and all help will be greatly appreaciated, thank you.

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