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Question by WardPeeters · Sep 17, 2015 at 03:06 AM · unity 5vrwalking

VR autowalk function unity 5

Hello guys

I follow this tutorial on youtube how to make an autowalk feature for the google cardboard VR.

https://www.youtube.com/watch?v=8-OEpSZoiHI

My problem is the script doesn't work for unity 5.2.

In the video Daniel explains to put the FPS controller script on the "head" object. But since unity 5 it would only work on the CardboardMain object.

I tried working my way around it by chaning the code to look at the CarboardMain instead of the head object, but I cant get it to work.

Any ideas on an easy autowalk function for the VR ? Thanks

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avatar image adrianfielding · Dec 17, 2015 at 05:28 PM 0
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Any thoughts on this as I am experiencing the same issue.

avatar image uxvr · Jul 31, 2016 at 04:36 AM 0
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Hello, the autowalk script doesn't work again with the google vr SD$$anonymous$$, any idea how to change this script pleasE?

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Answer by adrianfielding · Dec 18, 2015 at 01:05 PM

Apologies for writing a commment in the answer section. Here is the solution which I found to work.

I added the script by Juppotto to the CardboardMain object. https://github.com/JuppOtto/Google-Cardboard/blob/master/Autowalk.cs

This works well with Unity 5.3 but I have not tried with 5.2.

I found the magnet unresponsive as a movement trigger. This could well be due to the phone I am using to test. I am using "Walk When Look Down" to start and stop walking. I find Threshold Angle of about 5 degrees works well.

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